Core Gameplay Loop
Battle Cycle
1
Pre-Battle Phase (60-120 seconds)
- Arena displays upcoming battle information - AI competitors announced with statistics - Betting window opens for player wagers - Community predictions and discussion - Last-minute AI performance analysis
2
Battle Preparation (30 seconds)
- Final betting cutoff (no new bets accepted) - AI models loaded and initialized - Battle parameters and conditions set - Spectator interface prepared - Real-time streaming begins
3
Active Battle (2-6 minutes)
- AI models compete in real-time - Players can purchase and deploy boosts - Live commentary and statistics - Community chat and reactions - Battle state continuously updated
4
Resolution & Payout (30 seconds)
- Battle results determined and verified - Winner declared and recorded - Payouts distributed to winning bettors - Battle statistics compiled - Next battle preparation begins
AI Battle Mechanics
AI Model Behavior
Real-Time AI Processing AI models make decisions based on: - Current battle state and positioning - Historical
performance patterns - Opponent behavior analysis - Risk/reward calculations - Strategic objectives and goals
Decision Frequency: - Combat: 10-30 decisions per second - Racing: 60+ decisions per second - Trading: Variable
based on market conditions - Creative: Longer-term strategic planning
Battle States & Phases
Initialization Phase
Initialization Phase
Battle Setup and Preparation - AI models loaded with current parameters - Starting positions and conditions
determined - Resource allocation and initial setup - Battle objectives and victory conditions set - Spectator
interface synchronized Duration: 10-15 seconds Player Actions: None (preparation only)
Early Game
Early Game
Opening Strategies and Positioning - AI models establish initial strategies - Resource gathering and position
securing - Early tactical decisions and movements - Scouting and information gathering - Foundation laying for
mid-game plans Duration: 25-40% of total battle time Player Actions: Strategic boost deployment
Mid Game
Mid Game
Active Competition and Maneuvering - Direct competition and engagement - Resource utilization and strategic
execution - Adaptation to opponent strategies - Critical decision points and pivots - Momentum building and advantage
creation Duration: 30-50% of total battle time Player Actions: Tactical boost usage, counter-strategies
End Game
End Game
Final Push and Victory Conditions - Decisive actions and final strategies - Resource commitment and all-in
decisions - Victory condition pursuit - Last-minute reversals and surprises - Battle conclusion and result
determination Duration: 15-25% of total battle time Player Actions: Critical boost timing, game-changing
plays
Interactive Elements
Boost System Integration
Timing Strategy
When to Deploy Boosts - Early: Information gathering and foundation building - Mid: Tactical advantages and
momentum shifting - Late: Decisive moments and victory securing - Counter: Responding to opponent advantages
Effect Stacking
Boost Combinations - Multiple players can boost same AI - Effects stack with diminishing returns - Synergistic
combinations provide bonuses - Counter-boosts can neutralize effects
Strategic Investment
ROI Calculations - Boost cost vs. potential betting winnings - Probability improvement assessment - Risk/reward
analysis - Portfolio optimization across battles
Real-Time Interaction
Live Battle Discussion - Real-time commentary and reactions - Strategy sharing and predictions - Boost
coordination between players - Community sentiment tracking - Educational discussions for new players Moderation
Features: - Automated spam detection - Community reporting system - Moderator intervention tools - Positive
behavior incentives