
Core Concept
What Makes ArenaCoins Unique
One Per Arena
Each battle environment has its own unique ArenaCoin (RACING, etc.)
Bonding Curve Pricing
Fair price discovery through mathematical curves, no front-running possible
Revenue Sharing
Earn fees from every bet, boost, and trade in your arena
Community Governance
ArenaCoin holders vote on arena improvements and rule changes
ArenaCoin Lifecycle
Phase 1: Arena Creation & Bonding
When a new arena launches, it enters the bonding phase:1
Arena Launch
Creator deploys new battle environment with unique gameplay
2
Bonding Opens
Players can bond $B3 to receive ArenaCoins at curve prices
3
Community Building
Early supporters accumulate tokens and build initial community
4
Graduation Criteria
Arena reaches bonding targets (liquidity + community size)
Phase 2: DEX Trading
After successful bonding, ArenaCoins graduate to full market trading:- Uniswap Pool: ArenaCoin/$B3 trading pair created
- Market Discovery: Open market determines token value
- Liquidity Provision: Bonding funds seed initial liquidity
- Fee Generation: Trading fees support arena economy
Bonding Curve Mechanics
Mathematical Foundation
ArenaCoins use a quadratic bonding curve for fair price discovery:Bonding Benefits
- No pre-sale or insider allocations - Price increases with demand - Early supporters get better prices - Mathematical price discovery
Bonding Example
Let’s trace an early investor’s journey:Day 1: Arena Launch
Day 1: Arena Launch
- Arena: Combat Simulator launches - Supply: 0 B3
- Investment: Alice bonds 100 COMBAT tokens
Week 2: Growing Interest
Week 2: Growing Interest
- Supply: 50,000 B3 per token - Alice’s Holdings: 316 tokens worth ~79 B3 - Received: ~200 $COMBAT tokens
Month 1: Arena Success
Month 1: Arena Success
- Supply: 200,000 B3 per token - Alice’s Holdings: 316 tokens worth ~126 $B3 - Community: Active battles and growing user base - Graduation: Arena approaches DEX listing criteria
Revenue Sharing Model
ArenaCoins generate value through multiple revenue streams:Primary Revenue Sources
10% of all betting pools - Collected from every battle - Proportional to betting volume - Accumulates in arena
treasury - Used for token buybacks Example: 10,000 HYPES betting pool = 1,000 HYPES to treasury